About Me

I am a principal-track Infrastructure Engineer with over a decade of experience architecting and scaling high-performance distributed systems, RPC frameworks, and core infrastructure. Currently at Meta, I lead critical 0-to-1 standardization initiatives, optimize massive compute fleets, and bridge the gap between low-latency systems engineering and machine learning scale.

My expertise spans lock-free concurrency, asynchronous execution models, and zero-copy transport mechanisms in C++ and Rust. I'm passionate about building the foundational infrastructure that powers planet-scale services.

Experience

Staff / Senior Software Engineer

Meta · Menlo Park, CA

RPC Infrastructure & Distributed Systems

  • Led a high-impact 0-to-1 strategic effort to design and build a standardized gRPC framework layer directly integrated with Meta's massive legacy Thrift infrastructure, enabling modern multi-language interoperability across core microservices.
  • Architected and optimized core components of ServiceRouter, Meta's global routing and load-balancing tier, driving measurable reductions in tail latency (P99.9) and fleet-wide CPU utilization through efficient connection multiplexing.
  • Engineered local, AI-native sidecar agents for intelligent load-shedding and automated microservice diagnostics, leveraging local LLM inference and Retrieval-Augmented Generation (RAG) to dynamically predict and mitigate cascading service failures.
  • Mentored senior engineers and cross-functional teams on advanced C++ concurrency patterns, asynchronous execution models (Folly/Async), and zero-copy transport mechanisms.

Senior Software Engineer

Google · Mountain View, CA

Cloud Infrastructure / Core Systems

  • Designed and maintained high-throughput, low-latency RPC primitives and asynchronous communication patterns supporting core Google Cloud and Vertex AI infrastructure.
  • Collaborated on large-scale compute fleet optimization initiatives, identifying and resolving systemic bottlenecks in memory allocation, serialization overhead, and thread contention.
  • Pioneered high-performance data paths utilizing advanced networking primitives (e.g., RDMA-like abstractions, user-space networking) to drastically improve throughput for distributed machine learning training and inference workloads.

Founder & Principal Engineer

iT&X Data LLC · Blacksburg, VA

  • Bootstrapped and scaled a specialized data infrastructure consultancy, designing custom high-performance data pipelines and distributed storage engines for enterprise clients.
  • Architected lock-free concurrent execution engines in C++ and Rust, achieving orders-of-magnitude performance improvements over traditional thread-pool architectures for real-time data ingestion.

Technical Skills

Languages

C++ (Expert) Rust Go Python Java

Systems & Architecture

Distributed Systems RPC (gRPC, Thrift) Async I/O Lock-Free Concurrency RDMA HW-SW Co-design

Performance

Zero-Copy Networking Memory Optimization Cache-Conscious Design perf / eBPF

Infrastructure

Fleet Scaling Microservices Observability Smart Load-Shedding Containers & Orchestration

Projects & Contributions

AI-Native Competitive Math Platform Open Source

An AI-native web platform for generating and visualizing complex mathematics problems at the AIME/AMC competition level. Uses React for the frontend and Asymptote for precise, programmatic geometric rendering.

Open-Source Systems Engineering Contributor

Active contributor to deep technical discussions and implementations involving asynchronous runtime internals — including Tokio, Tonic, and Facebook Folly.

Education

M.S. Computer Science

Virginia Tech · Blacksburg, VA

B.S. Civil Engineering

Tsinghua University · Beijing, China